Place Value and Rounding Digital Escape Room Grade 4

$5.00

This is a digital escape room activity that focuses on place value and rounding. It is great for grades 4 and 5 . Skills covered: place value to the million, rounding to the nearest ten, hundred, thousand, ten thousand, and hundred thousand, word problems.

Description

This is a digital escape room activity that focuses on place value and rounding. It is great for grades 4 and 5 . Skills covered: place value to the million, rounding to the nearest ten, hundred, thousand, ten thousand, and hundred thousand, word problems.

 
An Escape Room is an adventure in which players solve a series of puzzles using clues, hints, and strategies to complete the objectives at hand.
 
In this DIGITAL Escape Room, students are presented with a situation. Their cruise ship has been hijacked by a band of pirates and they have been locked in a secret room. In order to escape, they must complete 4 challenges. Each challenge provides a code which unlocks a digital lock.
 
The activity can either be played in small groups or independently .
 
This escape room is digital. No copies or laminating. No prep. Simply give the students the link provided and that’s it. No google accounts needed, no forced copies, no assigning in google classroom. All students need is a device with internet access.
 
Why this game?
 
Escape Rooms are highly engaging for the students. They provide academic practice in a competitive environment. It is set up as a game so students are highly engaged. This escape room is delivered digitally so no copies are needed.
 
Includes:
 
◊ 4 challenges embedded in a google site. Some of the challenges include up to 3 questions on a google form.
◊ Videos and Puzzles
◊ Answer Key
◊ Teacher Instructions and explanation of all the challenges.
 
Some of the challenges have links which send students to other sites. Please make sure sites such as google slides, google forms, google sites are not blocked by your district. I am not responsible for blocked sites on your district’s end. Please test escape room on a student’s device.

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