Description
An Escape Room is an adventure in which players solve a series of puzzles using clues, hints, and strategies to complete the objectives at hand.
In this DIGITAL Escape Room, students are presented with a situation. They were sent back in time to the year 1846 while playing with an old clock. In order to escape, they must complete 4 challenges. Each challenge provides a code which unlocks a digital lock.
The activity can either be played in small groups or independently.
This escape room is digital. No copies or laminating. No prep. Simply give the students the link provided and that’s it. No google accounts needed, no forced copies, no assigning in google classroom. All students need is a device with internet access.
♥Why this game?♥
Escape Rooms are highly engaging for the students. They provide academic practice in a competitive environment. It is set up as a game so students are highly engaged. This escape room is delivered digitally so no copies are needed.
♥Includes:♥
◊ 4 challenges embedded in a google site. Some of the challenges include up to 6 questions on a google form.
◊ Answer Key
◊ Teacher Instructions and explanation of all the challenges.
Some of the challenges have links which send students to other sites. Please make sure sites such as google slides, google forms, google sites are not blocked by your district. I am not responsible for blocked sites on your district’s end. Please test escape room on a student’s device.
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